BarragepkZ wrote:That is the reason though that why most people leave rs is because of the amount of time it takes to achieve anything significant and people turn to private servers to do that in exponentially less time. Not everything requires players. Right now we need updates to keep players occupied and motivated so that doing stuff on the server doesn't seem like a job. I would suggest quests that would give out special privileges or items and those quests require certain levels in skills. That would keep players busy AND give a motivation for players to actually train the skill levels other than for just bragging rights. Highscores is also a great addition as it will serve it's purpose to create competition between players to level as well. Adding a better variety of skills such as crafting so we can start making ruby and onyx bolts, which would be very popular as ranging is usually used to pvm. I'm not saying make it extremely easy to skill, but the rate right now is really slow and should be boosted a bit. Taking into consideration as people like to have the 200m xp milestone, which would probably take months to acquire. Corporal on RS doesn't require you to walk there as the games necklace allows you to teleport there and nerfing the Corp so that it's possible to solo with a maxed out account, decent gear, turmoil and overloads is what I was thinking. I don't think it's even possible to take out half of the corps hp alone right now.
The intention of training skills wasn't to brag. The intentions were to be used as a source of income like in real life. I.e crafting allows u make bolts; herblore was designed for people to sell potions etc etc. I had my own idea of an economy on a private server that would differ from others. My vision was to use skills to create income. For people who don't like to skill PVM was another option. Then I came up with a new idea who didn't like neither, which was an EP system. This way it doesn't force people to do certain things to gain currency. As many people mentioned about getting rid of GP, the intention was the buying of supplies. You need supplies in order to do stuff(buy ingredients, or even buy good weapons etc). This way it creates a balance in the economy and make it easy as possible. However, there is a problem with this, which is what is occurring. Things are becoming too easy leads to the value of coins becoming invaluable. Now i do partake a blame for the glitches with coinshare, however the problem will still exist because of the stated issue with easiness. Not only does it make value of coins invaluable but it makes items that are rare become insane prices(100m for d boots, 300m for an ags, etc). Now if I decide to make things hard, the "usual typical process" people see is the server is too hard = i want the easy way out = not playing the server. Now I tried my best to keep a balance in between of things. Now with easiness this leads to boredom. You've accomplished all your goals within "weeks", whether it being getting the right item you want or accomplishing a skill.
In concerns about quests, I had that in mind I wanted to add a quest system. I was planning to add this soon but had thoughts about it. Two issues: Will people actually want to quest and two rewarding will be an issue. I don't know what exactly to give people lol. And if its an item, does this allow people to abuse the quest system by making new acc to get more of it or do I have to make it exceedingly hard/long to achieve it? Downside of this leads to people not even bother doing the quest,"too hard/long".
TLDR; To summarize it can go bad both ways. However I find it making it hard, I can feel accomplishments than things that are done in a few days or even weeks.
Knitewulf wrote:Sol I see where you are coming from and barrage I agree with all the points you made, but that back and forth between you and Sol should be continued.
I just have one thing to say. Fact of the matter is that people got bored, it happens. If you introduced updates it might give the life you want. Since nobody really is on anymore would it be possible to just use the time you would have logging into the game to work on an update? Its worth a shot yanno?
I would give updates IF there was actual support from the people that "asked for the server to be back." Where are the rest of people demanding updates on the forums? How come its just you two discussing your concerns of the server? Where are the rest of people that proclaim they are "bored." Bottom line, I find it demotivating and waste of my time if people don't wanna show they want things done. What happened to the rest of our daily players? Boredom yes I know but some people I know haven't logged in 2-3 weeks who used to play a lot. Do they not care to check in whats going on? Do they even care of whats going on the status of violent pk? Do they even know what our forums url is?
Another thing(general statement not particularly u knite), A negative nancy it may sound but this is just showing our numbers are decreasing. Go look at the amount of votes people voted on the server. As of this post, there is only 8 different people who voted within 24 hours(note: there is only a 12 hour period limit, meaning people could be double voting in the first 12 hours, then the next 12 hours, meaning that it can possibly be even less than 8 people :\ )
We are currently ranked 862 in the 13th page of runelocus.